astrid dot tech

Quest of Con

Sci-Fi turn-based strategy prototype, with TCP-based multiplayer!

September 2017 - February 2018

libgdx kotlin java terrain-generation UX Design game-design Under Construction


A screenshot from the game.

A science fiction turn-based strategy game. My friends were all making turn-based strategy games at the time and I thought it would be fun to hop on the bandwagon.

This was my first experience with any form of multiplayer/networking code. I was successfully able to have two machines playing on the same game instance by using a client-server architecture.

2 computers 1 game. Notice the kiwibot in the top left corner.